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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Setting up the project

Let's open up Unreal Engine 4! We will begin with the first process of creating a new project.

Note

We will use Unreal Engine 4.6.0 throughout this book. The instructions may vary per version. We will present the idea behind our actions as we demonstrate them using Unreal Engine 4; so, hopefully, you will be able to translate the instructions as you see fit.

Here, we will use the Third Person Shooter template, which allows us to easily observe how the character moves in the environment. Perform the following steps:

  1. Go to the New Project window if you aren't there already:
    Setting up the project
  2. Select the Third Person blueprint project:
    Setting up the project
  3. Name your project as you see fit; I've named mine ImprovedAI. Then, hit Create Project in the lower-right corner of the window.

Environment

Even though we are using the Third Person blueprint template, these techniques can be used on other templates as well. You must adapt what you learn here. That being said, what you start to understand is that...

You have been reading a chapter from
Unreal Engine 4 AI Programming Essentials
Published in: Mar 2016
Publisher:
ISBN-13: 9781784393120
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