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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for Windows Immersive MR

Microsoft's 3D media Mixed Reality strategy is to support the spectrum of devices and applications from virtual reality to augmented reality. This book and our projects are about VR. At the other end is the Microsoft HoloLens wearable AR device. The MixedRealityToolkit-Unity package that we will use includes support for both immersive MR headsets and HoloLens.

To allow your app to use a Windows immersive Mixed Reality (IMR) headset, you will use the Window Mixed Reality SDK, as follows:

  1. Configure your Unity Build Settings to target the Universal Windows Platform platform.
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Windows Mixed Reality is at the top of the Virtual Reality SDKs list.
  4. Download and install the Mixed Reality Toolkit Unity, as instructed previously.
  5. We also recommend you install its sister examples...
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