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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Editing Unity in VR with EditorXR

In this chapter, we have learned about the Unity Editor—a tool for creating 3D scenes and projects on a 2D computer screen. We also learned a bit about Blender—a tool for creating 3D assets on at 2D computer screen. Then we progressed to the new generation of 3D asset creation tools in virtual reality including Tilt Brush and Poly. Now we'll explore creating VR scenes directly in virtual reality too!

Unity EditorXR (EXR) is a new experimental feature of Unity (at time of writing) where you can edit your 3D scenes directly in VR rather than on your 2D monitor. In this section, we may be getting ahead of ourselves in more ways than one. This is both an advanced topic and an experimental one. If you are just getting started with VR, or if you are just getting started with Unity, you may want to skip this topic for now and come...

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