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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Making an input field with personal text validation at runtime


Here, we are going to create another kind of customization, different from the previous recipes. In this case, we have an input field that we want to perform checks on, thus not allowing the player (instead of allowing, as in the previous recipes) to do something. Unity already has some of these controls in the Input Field (Script) component, but in this recipe, you will learn how you can create your personal filters. In this example, we will develop a simple filter in order for you to understand the concept of how filters work. For instance, we want the player to insert an identifier, maybe for the score database, and we don't want his name to start with a number — because in many programming languages, identifiers cannot start with a number. We can perform this check at runtime by developing a script.

This filter is a basic filter, since it is static and it doesn't check the input in a dynamic way. "Dynamic" in this context...

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