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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Making a button that changes color


In this recipe, we will see the first basic customization that we can allow the player to do. This customization will allow him to change the color of a button by clicking on it, and then switch between two colors. In this way, you will learn how it is possible to use events to customize buttons when the player interacts with them.

How to do it...

  1. In the first step, we have to create our UI button. Right-click on the Hierarchy panel, then go to UI | Button, and rename it to ChangeColorButton. Of course, it is possible to resize the button, change Source Image, the text, and place it as we wish in Canvas.

  2. Now, it's already time to write our script to handle the whole process. Select ChangeColorButton and, in the Inspector, navigate to Add Component | New Script. Name it ChangeColorButtonScript, and then click on Create and Add.

  3. Double-click on the script in order to edit it. Next, we have to add the using UnityEngine.UI; statement at the beginning of the script...

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