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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Introduction

In this chapter, we are going to implement different kinds of timers and countdowns. These serve many different purposes in games, such as indicating to the player how much time he has left to complete a level or after how long he will be able to use a certain ability again. Timers are also a good way for players to experience flow throughout the game. On the other hand, countdowns can indicate how much time is remaining to complete a task, depending on the aspect of gameplay that we are trying to represent with a timer — for example, to let a player know how much time is remaining to complete a task, or how much time has elapsed since the task began. Both timers and countdowns are effective methods of altering the dynamics of gameplay.

We will begin this chapter by seeing how to create a numeric timer. From this, you will learn how to create graphic timers and, finally, how to implement a countdown that changes over time.

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