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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Figuring out what to optimize


In almost every video game, there is an Options menu with various aspects of the game that you can modify. PC games tend to have the most customizations, but console and handheld games can have many customizations as well. These customizations are made possible by the developer to allow the player to edit how the game outputs to their device and to improve the performance. The most common practice is to make a few preset options available to the player to choose from with varying quality of output. If a player doesn't have a high performance computer, they may need to play the game on low settings, while a player with a great computer can play on the highest settings. Another option is to allow the player to modify different parts of the game output such as shadows or anti-aliasing.

Unity has its own quality settings with various effects on the game. We will be using and editing these settings as well as allowing custom configuration.

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