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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Chapter 4. Inventory

In this chapter, we will create an inventory storage system. We'll also create a GUI representation of the inventory for the player to interact with, as well as showing the player their quick items. Items that can be quickly used or equipped using easy access keys are known as quick items; they are used frequently in RPG and FPS games. Inventories are used in many games from all genres, so having a good way to make one is very helpful.

In this chapter, we will cover the following topics:

  • Creating a storage system for GameObjects
  • Adding items to the inventory
  • Removing items from the inventory
  • Initializing the inventory
  • Setting the inventory size to be dynamic
  • Making it possible to have multiples of items
  • Setting quick items that can be used by our custom quick item inputs
  • Accessing the inventory using our custom inventory inputs
  • Displaying the inventory on screen via GUI
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