Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Final preparations


Now, we will add our final features to make this game complete.

Adding win conditions

Right now, the game is playable, but there is no way to win! Let's change that by creating a new empty GameObject and naming it RoundManager. Next, create a new C# script, name it WinConditions, and add this code to the script:

public int Enemies;

void Start ()
{
  GameObject[] e = GameObject.FindGameObjectsWithTag("Enemy"); 
  Enemies = e.Length;
}

void Update ()
{
  if(Enemies <= 0)
  {
    if(Application.loadedLevel != 3)
      Application.LoadLevel(Application.loadedLevel + 1);
    else
      Application.LoadLevel(0);
  }
}

What this script will do is get a count of how many enemies there are in the scene and use that information to decide whether the player wins. In the Start function, we grab the amount of enemies and assign it to the int variable we created. In the Update function, we check that there are no more enemies left. In our game, when you kill all the enemies you move...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime