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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Coconut trails


Next we'll add some flair to our coconut shy game by adding light trails to our coconut prefabs. By doing this, when the player throws them, they'll see a trail of light following the trajectory of the projectile, which should give a nice visual effect.

Editing the Prefab

To implement this change, we'll need to return to our coconut prefab from Chapter 6, as the Trail Renderer component we will use must be attached to this object. Open the Prefabs folder in the Project panel, and locate the Coconut Prefab asset. Drag it into the scene so that we can work on it — assets can be worked on directly from their location in the Project panel, but in order to preview and test the effect we're creating, it is best to drag them to the scene, and see what we're doing "in action". Remember that by pressing F with your cursor over the Scene view, you can zoom straight to the location of the selected object.

Trail Renderer component

To add the component, ensure that the Coconut Prefab is...

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