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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Damaging and killing enemies


Now that we have enemies moving towards us, we need some way for them to be damaged and killed! Let's do that now by performing the following steps:

  1. The first thing we need to do is make it easy to get a reference to all of our enemies, so let's add a tag by going to the Inspector tab and navigating to Tag | Add Tag…. Once the Tag & Layer menus come up, type in Enemy into Element 0. Then go back into the Ghost_mesh child object, add the Enemy tag to it, and rename the parent object to Ghost:

  2. Next, let's dive back into MonoDevelop, edit our PhoneBehaviour script, and add the following code in bold to its Update function:

      // Update is called once per frame
      void Update () {
        if (Input.GetMouseButtonDown(0) && Input.GetMouseButton(1))
        {
          StartCoroutine(CameraFlash());
    
          GameObject[] enemyList = GameObject.FindGameObjectsWithTag("Enemy");
    
          foreach (GameObject enemy in enemyList)
          {
            if(enemy.renderer.isVisible)
        ...
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