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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

The project setup


At this point, I assume you have a fresh installation of Unity and have started it. You can perform the following steps:

  1. With Unity started, navigate to File | New Project.

  2. Select a project location of your choice somewhere on your hard drive and ensure that you have Setup defaults for set to 3D.

  3. Once completed, click on Create. Here, if you see the Welcome to Unity pop up, feel free to close it as we won't be using it.

Level design 101 – planning

Now just because we are going to be diving straight into Unity, I feel it's important to talk a little more about how level design is done in the gaming industry. While you may think a level designer will just jump into the editor and start playing, the truth is you normally would need to do a ton of planning ahead of time before you even open up your tool.

Generally, a level design begins with an idea. This can come from anything; maybe you saw a really cool building, or a photo on the Internet gave you a certain feeling; maybe you...

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