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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Creating a flashlight


Now that our level looks like a dark night, we still want to give our players the ability to see what's in front of them with a flashlight. We will customize the First Person Controller object to fit our needs:

  1. Create a spotlight by navigating to GameObject | Create Other | Spotlight. Once created, we are going to make the spotlight a child of the First Person Controller object's Main Camera object by dragging-and-dropping it on top of it.

  2. Once a child, change the Transform Position value to (0, -.95, 0). Since positions are relative to your parent's position, this places the light slightly lower than the camera's center, just like a hand holding a flashlight. Now change the Rotation value to (0,0,0) or give it a slight diagonal effect across the scene if you don't want it to look like it's coming straight out:

  3. Now, we want the flashlight to reach out into the distance. So we will change the Range value to 1000, and to make the light wider, we will change the Spot Angle...

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