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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Creating our player


Having the basis of our world is great, but if we don't have a player, it doesn't matter how nice the level looks. In this section, we will create the actual player that will walk around and move in the world:

  1. Let's first create a capsule by selecting GameObject | Create Other | Capsule. Have a look at the following screenshot:

    Tip

    If you are using Unity 4.6 or above, use the GameObject | 3D Object | Capsule

  2. Right now, the capsule is too big to fit in our world because it is larger than our blocks. To easily fix this, we will set Scale of our capsule to (.4, .4, .4). Also, set Position to (1, 2, 0).

  3. Now, we want our player to use gravity and forces, so we will need to add a rigid body component by going to Component | Physics | Rigid Body.

    Note

    The 2D and 3D Physics systems are not interchangeable. You'll need to choose one or the other when working on a project. We're using 3D right now, so you can have a good idea of what to look out for, and the differences between 2D and...

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