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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Particle Systems and Other Visual Effects

While a lot of content in scenes is from terrain and 3D meshes, and other effects from light sources, some fantastic effects can be created from Particle Systems. Particle systems are basically a collection of points whose creation changes over time, and whose lifetime can be controlled through parameters and rules. Also, how each particle is rendered can be controlled over time, sometimes using colors and other times using sprite images. Effects such as gravity and collisions with surfaces can be applied to make it more convincing to the player that the particles are part of the scene and interacting with other scene objects.

Some possible effects of Particle systems include:

  • Fire, explosions, smoke, and sparks
  • Water drops, moving water, and waterfalls
  • Other effects such as dust, fish, glowing effects from magic potions, and so on

Figure 15.1: Particle systems used to great effect in the Witcher computer...

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