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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating an in-game mirror using a RenderTexture to send Camera output to a Plane

Cameras do not have to output directly to the screen all the time. Different effects can be achieved by having the cameras send their output to a RenderTexture asset file. In the scene, 3D objects can be linked to a RenderTexture asset file, and so the output of a Camera can be directed to 3D objects such as Planes and Cubes.

In this recipe, first, we’ll duplicate the over-the-shoulder Main Camera child of the PlayerArmature, and send the output of this duplicate Camera (via a RenderTexture asset file) to a Plane on one of the house walls. Then, we’ll add a different Camera facing out from the wall. This is so that our Plane will act just like a mirror, rather than duplicating the over-the-shoulder Main Camera:

Figure 13.20: A copy of Main Camera rendering to RenderTexture, which is being displayed on a Plane in the scene

Getting ready

This recipe builds on the basic...

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