Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

Arrow left icon
Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
Arrow right icon
Authors (3):
Arrow left icon
Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Baking light from an emissive material onto other scene GameObjects

As well as Lights, other objects can also emit light if their Materials have Emission properties (such as a Texture, and/or tint Color). In this recipe we’ll create a lamp that glows green via its Emission Texture. The lamp and other 3D objects in the scene will be baked to create a pre-computed Lightmap for the scene.

Figure 13.52: Cube with green emissive Material

Getting ready

This recipe follows on from the previous one, so make a copy of that project to work on for this recipe.

How to do it...

To bake light from an emissive Material onto other scene GameObjects, follow these steps:

  1. If there is a Spot Light in the scene, delete it.
  2. Ensure your scene has a Directional Light, and that it has no Cookie Texture. Reduce its Emission Intensity value to 0.5 (so we can better see the glowing green Cube we are about to create!). Also in its General settings, set this light...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at AU $24.99/month. Cancel anytime