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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Extending the PlayerSpawner script

If an item is purchased from our shop scene, this will affect what happens to our game scene when our player's ship loads into the game. Our current PlayerSpawner script will not accommodate the shop scene ship, so we need to revisit this script to update its CreatePlayer method.

In the Unity editor Project window, locate and open the PlayerSpawnerscript(Assets/Resources/Script/PlayerSpawner):

  1. At the top of the PlayerSpawner script, with the other global variables, add a bool value:
 bool upgradedShip = false;

The upgradedShip Boolean will switch to true if a modified player ship is found in the level.

  1. Scroll down to the Start function in the PlayerSpawner script and add this as the last line with the Start function:
GetComponentInChildren<Player>().enabled = true;

Currently, ourPlayerShipBuildscript disables thePlayerscript in theshopscene...

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