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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Finishing the game

If you didn't want to go through the process of building the application and putting it on your device, it is still possible for you to try out interacting with the buttons, and touching them with your fingers. In Chapter 1, Saying Hello to Unity and Android, we installed the application, Unity Remote. Plug the device into your computer and start it up; when you click on Play in the Unity Editor, you should see the game running on your device. If you can see the game playing in the Unity Editor but not on the device, just restart Unity. Make sure to save it; it would be awful to lose all of your hard work.

Undoubtedly the first thing you will notice when using Unity Remote is that the game doesn't look good. It is almost certainly stretched and pixelated. If it doesn't concern you now, don't worry, it gets worse when the project becomes more complicated. Now, before you start freaking out, grumbling about why you had to install such a useless program...

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