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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Chapter 7. Mobile Shader Adjustment

In the next two chapters, we are going to take a look at making the shaders that we write performance-friendly for different platforms. We won't be talking about any one platform specifically, but we are going to break down the elements of shaders we can adjust to make them more optimized for mobiles and efficient on any platform in general. These techniques range from understanding what Unity offers in terms of built-in variables that reduce the overhead of the shaders memory to learning about ways in which we can make our own shader code more efficient. This chapter will cover the following recipes:

  • What is a cheap shader
  • Profiling your shaders
  • Modifying our shaders for mobile
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