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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Adding transparency to PBR

Transparency is such an important aspect in games that the Standard Shader supports three different ways of doing it. This recipe is useful if you need to have realistic materials with transparent or semi-transparent properties. Glasses, bottles, windows, and crystals are good candidates for PBR transparent shaders. This is because you can still have all the realism introduced by PBR with the addition of a transparent or translucent effect. If you need transparency for something different such as UI elements or pixel art, there are more efficient alternatives that are explored in the Creating a transparent material recipe in Chapter 2, Surface Shaders and Texture Mapping.

Note

In order to have a transparent Standard material, changing the alpha channel of its Albedo color property is not enough. Unless you properly set its Rendering Mode, your material will not appear transparent.

Getting ready

This recipe will use the Standard Shader, so there is no need to create...

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