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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Index

A

  • A*
    • extending, for coordination / Extending A* for coordination: A*mbush, How to do it…, How it works…
  • A* algorithm
    • used, for finding best promising path / Finding the best-promising path with A*, Getting ready, How to do it..., There's more...
    • improving, for memory / Improving A* for memory: IDA*, How to do it…, How it works…
  • A*mbush algorithm
    • about / Extending A* for coordination: A*mbush, How to do it…, How it works…
  • AB Negamaxing
    • about / AB Negamaxing, How to do it…, How it works…
  • actions
    • predicting, with N-Gram predictor / Predicting actions with an N-Gram predictor, Getting ready…, How to do it…, How it works…
  • agents
    • avoiding / Avoiding agents, How to do it..., There's more
  • air-hockey rival
    • building / Building an air-hockey rival, Getting ready, How to do it…, How it works…
  • arriving
    • about / Arriving...
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