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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Choosing through a decision tree


One of the simplest mechanisms for tackling decision-making problems is decision trees, because they are fast and easy to grasp and implement. As a consequence, it's one of the most used techniques today; it is extensively used in other character-controlled scopes such as animations.

Getting ready

This recipe requires a good understanding of recursion and inheritance as we will constantly be implementing and calling virtual functions throughout the sections.

How to do it...

This recipe requires a lot of attention due to the number of files that we will need to handle. Overall, we will create a parent class DecisionTreeNode, from which we will derive the other ones. Finally, we will learn how to implement a couple of standard decision nodes:

  1. First, create the parent class, DecisionTreeNode:

    using UnityEngine;
    using System.Collections;
    public class DecisionTreeNode : MonoBehaviour
    {
        public virtual DecisionTreeNode MakeDecision()
        {
            return null;
      ...
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