Chapter 2. Inventory GUIs
In this chapter, we will cover the following topics:
- Creating a simple 2D mini-game – SpaceGirl
- Displaying single object pickups with carrying and not-carrying text
- Displaying single object pickups with carrying and not-carrying icons
- Displaying multiple pickups of the same object with text totals
- Displaying multiple pickups of the same object with multiple status icons
- Revealing icons for multiple object pickups by changing the size of a tiled image
- Displaying multiple pickups of different objects as a list of text via a dynamic List<> of PickUp objects
- Displaying multiple pickups of different objects as text totals via a dynamic Dictionary<> of PickUp objects and "enum" pickup types
- Generalizing multiple icon displays using UI Grid Layout Groups (with scrollbars!)