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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using additive Mecanim layers to add extra motion to a character


In previous recipes, we were using Mecanim layers in override mode. We can set a layer to be additive. This can add additional movement to our base layer animations.

Getting ready

We will need a character with three animations: IdleTiredReference, and Tired. The Idle animation is a normal, stationary idle. The TiredReference animation has no motion and is used as a reference pose for calculating additive motion from the Tired animation. The TiredReference animation can be the first frame of the Tired animation. In the Tired animation, our character is breathing heavily.

You can also go to the Chapter 07 Special effects\Recipe 04 Using additive mecanim layers to add extra motion to a character directory. Open the Example.unity scene there. You will find the same Humanoid character there. If you play the game and press the space bar, our character will start breathing heavily while still playing the Idle animation. You can find...

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