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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Animation Events to trigger script functions


We used Animation Events sporadically in earlier recipes because they are so handy, and it was simply difficult to until to this moment. Most present games use Animation Events very extensively, especially for handling combat. Creating believable melee encounters would be a lot harder without this handy tool.

Getting ready

Before we start, we need to have a character with an attack animation. In the example files, we named the animation HumanAttack. We also need an enemy (we use a Spider character in this example) with Idle and Death animations. You can also download the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 02 Using animation events to trigger script functions directory. You will find a scene called Example.unity there, with Humanoid and Spider characters. In the Rigs directory, you can find the Humanoid.fbx character with all required animations. When you play the game, the Humanoid character will...

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