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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – hands up!


Let's get the hands and tray into our Scene!

  1. Navigate to GameObject | Create Empty. This is the GameObject that will contain the hands and tray models.

  2. Rename the new GameObject HandsAndTray.

  3. Click and drag the HandsAndTray model, which contains the Tray_mesh and Hands_mesh models, from the Project panel to the new HandsAndTray GameObject that you just created in the Hierarchy panel. You'll see the models appear indented beneath the GameObject, which will gain a gray arrow to indicate that it's now a parent.

  4. Click on the top-level HandsAndTray Game Object in the Hierarchy panel, and change its Position/Rotation/Scale settings in the Inspector panel:

    Position X: -0.18 Y: -0.4 Z: -0.2

    Rotation X: 8 Y: 180 Z: 0

    Scale X: 1 Y: 1 Z: 1

What just happened – size matters

When you change the Position and Rotation values, the HandsAndTray GameObject swings into view near our old Paddle GameObject, but the meshes are disappointingly tiny. Clearly...

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