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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Slowly building to a climax


What we very nearly have now is a functional Tic Tac Toe game for two players. Why waste money on a paper and pencil, when you can spend hundreds or thousands of dollars on a computer to play Tic Tac Toe?

Two human players can see for themselves whenever X or O gets 3-in-a-row and wins the game, but ideally, the game will be able to check for a win through code. We don't quite have the right elements in place to detect a win state, but we're going to spend the rest of the chapter getting there.

Have a go hero – think it through

Ask yourself: what does the code need to know in order to determine when a player has won? How would you go about figuring that out? Put the book down for a moment and puzzle through this question, because it's exactly the type of problem you'll face when you begin building your own games.

I strongly urge you not to keep reading at this point. This isn't like one of those kids' shows where the little Mexican girl says "flap your arms like a...

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