Chapter 11. Game #4 – Shoot the Moon
Way back in Chapter 2, Let's Start with the Sky, we talked about the difference between a game's mechanics and its skin. We've used Unity to create some very simple games with funny, strange, or interesting skins. In this chapter, we'll investigate the enormous difference a new skin can make to our games.
We're going to re-skin The Break-Up from the last few chapters as a completely different game: a sci-fi space shooter (think Galaga, Space Invaders, Centipede, and so on). We're going to leverage the work we've already done on The Break-Up to create a game with a very different feel, but the guts will be the same. In the industry, we call this getting more products for less effort, and it's a very good plan. When you break it down, there's not much difference between a catch game and a space shooter. In both games, you're moving your character back and forth across the screen. In a catch game, you're trying to collide with valuable objects, while in...