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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – set up two scenes


The new project you just created automatically starts with a single scene. Let's rename it title.

  1. Navigate to File | Save Scene As and choose title for the name of the scene. You'll notice that the title bar in Unity now says title.unity – robotRepair. There's also a new scene in the Project panel called title. You can tell that it's a Scene because it has a little black-and-white Unity logo next to it.

  2. Create a second scene by navigating to File | New Scene.

  3. Navigate to File | Save Scene As... and call this new scene game.

  4. To keep things more organized, create a folder to hold your two scenes. Click on the Create button in the Project panel and choose Folder. A new folder called New Folder appears in the Project panel.

  5. Rename the folder Scenes.

  6. Click-and-drag your game and title scenes into the Scenes folder in the Project panel. All tidy!

  7. Click on the little gray arrow to expand the Scenes folder. Double-click on the title scene to make it the active scene...

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