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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Understanding the gravity of the situation


Unity's built-in physics engine is ready for you to hook into it, but it will ignore your game objects unless you opt to add a component like Rigidbody to your game object. The Rigidbody component is so-named to differentiate it from soft body dynamics, which are calculations that actually distort and deform your meshes.

Note

Unity's Gone Soft

Soft bodies like cloth are partially supported in Unity 4.x, after numerous developers requested the feature. You can view and vote on upcoming Unity features here:

http://feedback.unity3d.com/

Rigidbody dynamics treat all of our objects as if they're made of wood, steel, or very stale cake. Collider components tell Unity when game objects crash into each other. As both our Ball and our Paddle already have sphere- and cube-shaped colliders surrounding their meshes, the missing link is the Rigidbody component. By adding a Rigidbody component to the Ball, we include the Ball in Unity's physics calculations. The...

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