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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Summary


In this chapter, we have covered various topics that you will find crucial when creating any game scenario. We have looked at implementing rigid body objects both for animated dynamic elements and instantiated projectiles. This is something you'll likely expand upon in many other game scenarios while working with Unity. We have also continued our use of Instantiation from our Prototype scene at the start of this book, and effectively created a game mechanic that ties in with the rest of our game, forcing the player to interact with another element in order to gain access to our outpost, adding depth to the game and creating a simple puzzle for the player to solve—win the coconut shy to release the last power cell they need to charge the door generator.

We also gave the player further feedback by reusing our TextHintGUI object made in Chapter 6, Collection, Inventory, and HUD and worked across scripts in order to send the information to this object. We also took a look at how co-routines...

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