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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 12. Building and Sharing

In order to take our game from a simple example to something that we can share with play testers, we need to consider various platforms of deployment and how we can adapt the game to be exported to the Web versus exporting as a standalone desktop game. The best way to start working in a fashion that will help you grow as a developer is to share your work; one of the most important elements of creativity is being able to accept other viewpoints and allow this to enrich you as a creative developer. This is why Unity's ability to export to the web is so important, and why we will look at how to export for both platforms in this chapter.

Unity allows for various scaled qualities of the final build of your game and will compress textures and various other assets as appropriate for you. You should also be aware of platform detection for web builds as you may wish to alter your game slightly when deploying online, as opposed to a full standalone desktop build or...

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