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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Working with arrays of waypoints

Having a separate WaypointManager C# script class to simply swap between Capsule-waypoint-0 and Capsule-waypoint-3 may have seemed to be a bit heavy duty and a case of over-engineering, but this was actually a very good move. An instance object of the WaypointManager script class has the job of returning the next waypoint. It is now very straightforward to add the more sophisticated approach of having an array of waypoints, without us having to change any code in the ArrowNPCMovement C# script class. We can choose a random waypoint to be the next destination; for example, see the Choosing destinations – finding the nearest (or a random) spawnpoint recipe in Chapter 14, Choosing and Controlling Positions. Or, we can have an array of waypoints and choose the next one in the sequence.

To improve our game so that it works with an array of waypoints to be followed in sequence, we need to do the following...

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