Locomotion and teleportation in VR is not a settled science. Many techniques have been tried; some have proven successful and represent best practices. We've demonstrated some of these in this chapter. Others have failed and are discouraged. New advancements in hardware, software, and player mechanics keep the options fresh and open to innovation. In this section, I present a bagful of ideas, in no particular order, for your consideration and amusement, including other locomotion mechanics and techniques for managing VR motion sickness.
Other locomotion mechanics
In the first edition of this book (2015), we implemented a game where you could ride an "elevator" to a high platform, and then jump off onto a trampoline. You'd hit the trampoline, bounce up, and down, bounce up again, and down until you settled. I assumed that would be really fun in VR, but it turned out to be a really bad idea! Unless you want to invoke...