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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack 2. Creating Your First Shader FREE CHAPTER 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Gameplay and Screen Effects

When it comes to creating believable and immersive games, the material design is not the only aspect that we need to take into account. The overall feeling can be altered using screen effects. This is very common in movies, for instance, when colors are corrected in the post-production phase. You can implement these techniques in your games too, using the knowledge from Chapter 9, Screen Effects with Unity Render Texture. Two interesting effects are presented in this chapter; you can, however, adapt them to fit your needs and create your very own screen effect.

In this chapter, you will learn the following:

  • Creating an old movie screen effect
  • Creating a night vision screen effect
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