In this chapter, we will cover:
- Flipping a sprite horizontally—the Do-It-Yourself approach
- Flipping a sprite horizontally—using Animator State Chart and Transitions
- Animating body parts for character movement events
- Creating a 3-frame animation clip to make a platform continually animate
- Making a platform start falling once stepped-on using a Trigger to move animation from one state to another
- Creating animation clips from sprite sheet sequences
- Creating a platform game with Tiles and Tilemaps
- Creating a Scene with the 2D Gamekit