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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Toc

Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Questions

  1.  ARView is an SDK that you can use to make AR applications in Unity:

A.) True
B.) False

  1. ARKit is specifically designed for iOS devices only:

A.) True
B.) False

  1. ARCore is specifically designed for Windows devices only:

A.) True
B.) False

  1. Vuforia is designed for iOS, Windows, and Android devices:

A.) True
B.) False

  1. Haptic perception is all about using the sense of touch:

A.) True
B.) False

  1. Sound perception is what you see with your eyes:

A.) True
B.) False

  1. GPS data lets the application specify the user's location by random guessing:

A.) True
B.) False

  1. DLL files are required for Windows and Android plugins with Unity:

A.) True
B.) False

  1. Meta 2, HoloLens, HUD, and Google Glass are all considered AR devices:

A.) True
B.) False

  1. Vuforia is not a free SDK to use:

A.) True
B.) False

You have been reading a chapter from
Unity 2018 Augmented Reality Projects
Published in: Jul 2018
Publisher: Packt
ISBN-13: 9781788838764
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