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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

The Sound of Flowery Prose

In this chapter, we will design and create our first AR application with macOS and utilize ARKit. This will be an application that utilizes a touch sensor and camera sensors in tandem to initiate sound clips from various literary sources. This will serve as a fantastic introduction to programming and setting up Unity to work with the AR tools available to us. This will also allow us to utilize the built-in functions provided for using the camera sensor and the touch sensor.

In this chapter, we'll cover the following topics:

  • Conceptualizing the project
  • Setting up the Unity project
  • Code implementation details
  • Working with XCode
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