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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Sensors

First things first, we need to get a good grasp of what sensors are and what they can be used for, before we get into the various mini projects that will coincide with each of the SDKs we will be using. This list of sensors is by no means a complete list and are some of the most common ones that we can leverage in AR applications and games:

  • Fingerprint Sensor
  • Radiation Sensor
  • Heart Rate Monitor
  • Pedometer
  • Air Humidity Sensor
  • Thermometer
  • Barometer
  • Light Sensor
  • Proximity Sensor
  • Magnetometer
  • Gyroscope
  • Accelerometer
  • Ambient Light Sensor
  • Iris Scanner
  • IR Blaster
  • Touch Sensor
  • Microphone
  • Camera
  • GNSS
  • NFC
  • Laser
  • Air Gesture Sensor
  • Signal Receiver
  • LiFi
  • Clock

In this section, we will describe what each of these sensors is and what they can be used for, besides their native functions.

Proximity Sensor: The proximity sensor can detect when the cellphone is within a certain range of...

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