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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Virtual Velocity and Augmented Acceleration

Two whole new entertainment mediums have entered the world stage in the forms of Virtual Reality (VR) where users are transported into a virtual space through the use of a Head Mounted Device (HMD), and Augmented Reality (AR) where virtual elements are superimposed on top of a display showing the real world. For the sake of brevity, these two terms are often combined into the singular term XR. There is also the Mixed Reality (MR) (also known as Hybrid Reality or HR), where an application mixes the real and virtual worlds together, which encompasses all of previously mentioned formats, while also including Augmented Virtuality where real world objects are scanned and superimposed inside a mostly virtual world. 

The markets for these media formats have sprung up very fast and are continuing to grow rapidly, with huge...

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