Introduction
Three.js comes with a large number of geometries that you can use out of the box. In this chapter, we'll show you some recipes that explain how you can transform these standard geometries. Besides that, we'll also show you how to create your own custom geometries and load geometries from external sources.
Note
You can access all of the example code within all recipes in this cookbook from the GitHub repository created at https://github.com/josdirksen/threejs-cookbook.