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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Placing props for cover

Now that we have created the shell of our map, we are ready to go through and begin placing parts to represent the graybox of where the props will go. We will place the props in areas that will provide adequate cover, while also not being too much of an advantage. Some of the props that we will be adding are for the aesthetic of the game, which will help encapsulate the theme of the map.

How to do it…

First, we will start at one end of the map and begin placing cylinder parts that will represent barrels and stacks of tires. We will then build out the shape and size of crates, a car, and a fountain, and place them accordingly. We will ensure that every area is completely balanced with how much cover is provided. To begin this recipe, follow these steps:

  1. Insert a cylinder part into Workspace and change its color. You will use this color throughout this recipe to represent props. In this example, I’m using 45, 100, 245.
  2. Rescale the...
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