To get the most out of this book
You will need a computer with a recent graphics card (to use some of the newer extensions, such as ray tracing, for example, you will need a card equivalent to NVIDIA’s 3050). The code in the repository and in this book has been compiled and tested with Visual Studio 2022 and the Vulkan SDK 1.3.268.
Software/hardware covered in the book |
Operating system requirements |
Vulkan SDK |
Windows; Android for Quest devices |
CMake and Visual Studio 2022 |
Windows |
Android Studio Hedgehog 2023.1.1 |
Windows |
RenderDoc |
Windows |
Tracy Profiler 0.9.1 |
Windows |
We advise you to clone the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to copying and pasting of code.
Important note:
This book contains many horizontally long screenshots. These have been captured to provide you with an overview of the execution plans for various Vulkan concepts. As a result, the text in these images may appear small at 100% zoom.