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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Vulkan Core Concepts

Our goal for this chapter is to implement a simple program that displays a shaded triangle on screen, with the triangle’s vertices and attributes being sourced directly from the shaders. In the process of implementing the code to render this triangle, we will cover most of Vulkan’s fundamental objects, the ones you need to create a very simple application. Although the code required for this minimal example is extensive, the majority of it can be reused and tweaked for other applications. By the end of the chapter, you will know how to bootstrap communication with the driver, how to create and manage basic Vulkan objects, and how to issue rendering commands to the GPU.

In this chapter, following a brief introduction to the Vulkan API, we will cover the following recipes:

  • Calling API functions
  • Learning about Vulkan objects
  • Using Volk to load Vulkan functions and extensions
  • Using Vulkan extensions correctly
  • Using the Validation...
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