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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

What you need for this book

In order to work with Xcode 8.x and the Swift Playground, you will need a Mac computer capable of running OS X 10.11.5 or later, with 8 GB RAM.

In order to work with Swift 3.x open source version in the Linux platform, you will need any computer capable of running Ubuntu 14.04 or later, or Ubuntu 15.10 or later. These are the Linux distributions where the Swift open source binaries have been built and tested. It it also possible to run the Swift compiler and utilities on other Linux distributions. You must check the latest available documentation at the Swift open source website: https://swift.org.

In order to work with the web-based IBM Swift Sandbox, you will need any device capable of executing a modern web browser.

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