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Speed Up Your Python with Rust

You're reading from   Speed Up Your Python with Rust Optimize Python performance by creating Python pip modules in Rust with PyO3

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801811446
Length 384 pages
Edition 1st Edition
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Getting to Understand Rust
2. Chapter 1: An Introduction to Rust from a Python Perspective FREE CHAPTER 3. Chapter 2: Structuring Code in Rust 4. Chapter 3: Understanding Concurrency 5. Section 2: Fusing Rust with Python
6. Chapter 4: Building pip Modules in Python 7. Chapter 5: Creating a Rust Interface for Our pip Module 8. Chapter 6: Working with Python Objects in Rust 9. Chapter 7: Using Python Modules with Rust 10. Chapter 8: Structuring an End-to-End Python Package in Rust 11. Section 3: Infusing Rust into a Web Application
12. Chapter 9: Structuring a Python Flask App for Rust 13. Chapter 10: Injecting Rust into a Python Flask App 14. Chapter 11: Best Practices for Integrating Rust 15. Other Books You May Enjoy

Chapter 2: Structuring Code in Rust

Now that we have gotten to grips with the basics of Rust, we can move on to structuring code over several files so we can actually solve problems with Rust. In order to do this, we will have to understand how to manage dependencies as well as how to compile a basic and structured application. We also have to consider the isolation of code so we can reuse it and keep the development of the application agile, enabling us to make changes quickly without much pain. After covering this, we will also get the application to interact with the user directly by accepting user commands. We will also utilize Rust crates. A crate is a binary or library that we import and use.

In this chapter, we will cover the following topics:

  • Managing our code with crates and Cargo instead of pip
  • Structuring code over multiple files and modules
  • Building module interfaces
  • Interacting with the environment
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