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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Introducing snake

If right now you're imagining building a game with Solid Snake wearing his trademark bandana, we're not quite there yet, although the eagerness to do so is understandable. However, if you pictured something like the following, you're right on point:

Introducing snake

First published by Gremlin in 1976 under the name "Blockade", the snake concept is one of the most famous game types of all time. Countless ports have been written for this type of mechanic, such as Surround by Atari in 1978 and Worm by Peter Trefonas. Pretty much any platform that crosses one's mind has a port of snake on it, even including the early monochrome Nokia phones, such as the 3310 and 6110. The graphics changed from port to port and improved with time. However, the main idea and the rules remained the same ever since its humble beginnings:

  • The snake can move in four total directions: up, down, left, and right
  • Eating an apple makes the snake grow in length
  • You cannot touch the walls or...
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