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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Using the SFML clock

The sf::Clock class is very simple and lightweight, so it has only two methods: getElapsedTime() and restart(). Its sole purpose is to measure elapsed time since the last instance of the clock being restarted, or since its creation, in the most precise manner the operating system can provide. When retrieving the elapsed time using the getElapsedTime method, it returns a type sf::Time. The main reasoning behind that is an additional layer of abstraction to provide flexibility and avoid imposing any fixed data types. The sf::Time class is also lightweight and provides three useful methods for conversion of elapsed time to seconds which returns a floating point value, milliseconds, which returns a 32-bit integer value and microseconds, which returns a 64-bit integer value, as represented here:

sf::Clock clock;
...
sf::Time time = clock.getElapsedTime();

float seconds = time.asSeconds();
sf::Int32 milliseconds = time.asMilliseconds();
sf::Int64 microseconds = time.asMicroseconds...
You have been reading a chapter from
SFML Game Development By Example
Published in: Dec 2015
Publisher:
ISBN-13: 9781785287343
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