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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Basics of networking

First things first, let's cover a term that is pretty much synonymous with networking at this point: sockets. What is a socket? In its simplest terms, a socket is just an interface that is used for network communications. When two applications are communicating, at least two sockets are involved and data is exchanged between them. When data is sent from application A to application B, it first leaves from the socket of application A, travels throughout the internet, and hopefully reaches the socket of application B:

Basics of networking

Each socket has to be bound to something referred to as a port, which can be imagined as a gateway to a system. Each gateway is used for different purposes and can only be used by one socket at a time. In the simplest terms, a port is just a 16-bit numerical value, which means a port number can be as high as 65535. While a service is using a specific port, another socket cannot bind to it until it's freed. The most commonly used ports are in a...

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